Date: Dec 01 2010 Views: Comment: loading...
In kukgi while you ride the through-pass you must input STEPS (either up, down, left, right, left+down, left+up, right+down, or right+up) to shoot without doing the frog shot or the turning shot.
#1 (Green) You can just input the up key to shoot while running outside horizontally from the paint without doing the frog shot or the turning shot.
#2 and #3 (Red and Blue) the inputs for these areas are alittle more complex. If you are running away from the paint vertically by pressing down you can either input right or the left key. *Usually if a defender is coming to block you from the left, you input the right key to avoid getting blocked.* However, when you are close to the alignment between #2 and #1, or #3 and #1, you need to watch which step you input, because you will end up shooting the frog shot. (When you are on the alignment you can't so anything, it's an automatic frog shot unless you make double inputs)
Advanced tips in kukgiRiding the half through-pass: this is when you react to the pass slower than when it was actually passed, and thus your character cannot take full advantage of the through-pass.
Riding the full through-pass: for first timers, riding the full thru pass can be dificult, because it is hard to anticipate the pass. You can get better at riding the full through-pass by listening to the pass when the ball is passed. By reacting to the "whoosh" sound immediately after the ball is passed, you can travel double the distance of a half through-pass. (Later when you've become accustomed to the through-pass you can basically get a feel when the pass is coming, by just moving the character around the screen)
multiple inputs (steps): If you were riding away from the paint to the outside either by pressing left+down, or right+down you also need to input double keys in order not to do the frog shot. If you were riding the through-pass by pressing right+down, then you need to input the opposite left+up in order not to do the frog or turning shot. ( Same applies to the other input).
Two-way kukgi: usually when people think of kukgi they only think that the purpose of this style of play is to get away from the defender as much as you can. Well, such isn't always the case. When you time your key exactly with when a pass is made, you can input a key for a direction, and right after input another direction, letting you twist your way in avoiding or confusing the defender. *for example, you can while through-pass move right, and cut down.* Timing is crucial for this kukgi, and is not easy even for the Pros. You can think of it as doing a 1-3 frame move in a 60 frames per second game.
Reminders: When you've become familiar with kukgi, then you really don't need to worry about the #1, #2, or #3 areas, or the multiple inputs. For example, when you do a double input kugki such as, right+down, if you are within the #1 area, then you only need to input down. (although if you are close to the vertical alignment, you have to double input) Kugki is a little tricky, and easy to learn, but not easy to master. To get used to is consistently you will need at least 2-3 months practice. Playing a SF and doing kukgi for more than 6 months, you will master it. Everything just takes time and effort, this game is no different.